Build log

Devlog

Notes from the work itself — architecture decisions, the bugs that took a day to find, and what each session actually changed. Written as I ship, not polished after the fact.

  1. Inter-Forge v0.4.0

    Remaining Audit Fixes: Robustness, SSE, Frontend

    Closed the remaining high, medium, and blind-spot issues from the audit with a pure stability and correctness session. No new features for their own sake. Just reliability work.

    • Audit
    • Stability
  2. Inter-Forge v0.3.8

    3-Way Reconstruction Routing

    Added path routing for three different Forge behaviors instead of forcing one reconstruction method onto every asset.

    • Routing
    • Reconstruction
  3. Inter-Forge v0.4.0

    Engine Rebuild Decision

    Decided to rebuild the in-house Python mesh engine from scratch directly inside the FastAPI backend.

    • Engine
    • Decision
  4. Inter-Forge v0.4.0

    Full Pipeline Audit + Mesh Quality Overhaul

    Ran a full project audit across the stack, fixed the highest-value mesh-quality bugs, and added a real 3D mesh viewer so the Forge result is visible as a model instead of a placeholder image.

    • Mesh
    • Audit
  5. Inter-Forge v0.3.2

    Frontend Backend Contract Drift Fixed

    Reconciled a mismatch that had existed between the frontend and backend from the start.

    • Contracts
    • Types
  6. Inter-Forge v0.3.5

    Smelting 400 Errors Root Cause Found

    Tracked down the real causes behind the Smelting 400 failures instead of treating them like random instability.

    • Smelting
    • Backend
  7. Inter-Forge v0.3.0

    Generation Quality Pass

    Upgraded generation quality across the board and moved background removal to the stage where it actually belongs.

    • Quality
    • Generation
  8. Inter-Forge v0.2.5

    Tinker Mode

    Added a developer bypass mode so pipeline stages can be tested without forcing the full normal progression.

    • Tinker
    • Workflow