Build log
Devlog
Notes from the work itself — architecture decisions, the bugs that took a day to find, and what each session actually changed. Written as I ship, not polished after the fact.
- Inter-Forge v0.4.0
Remaining Audit Fixes: Robustness, SSE, Frontend
Closed the remaining high, medium, and blind-spot issues from the audit with a pure stability and correctness session. No new features for their own sake. Just reliability work.
- Inter-Forge v0.3.8
3-Way Reconstruction Routing
Added path routing for three different Forge behaviors instead of forcing one reconstruction method onto every asset.
- Inter-Forge v0.4.0
Engine Rebuild Decision
Decided to rebuild the in-house Python mesh engine from scratch directly inside the FastAPI backend.
- Inter-Forge v0.4.0
Full Pipeline Audit + Mesh Quality Overhaul
Ran a full project audit across the stack, fixed the highest-value mesh-quality bugs, and added a real 3D mesh viewer so the Forge result is visible as a model instead of a placeholder image.
- Inter-Forge v0.3.2
Frontend Backend Contract Drift Fixed
Reconciled a mismatch that had existed between the frontend and backend from the start.
- Inter-Forge v0.3.5
Smelting 400 Errors Root Cause Found
Tracked down the real causes behind the Smelting 400 failures instead of treating them like random instability.
- Inter-Forge v0.3.0
Generation Quality Pass
Upgraded generation quality across the board and moved background removal to the stage where it actually belongs.
- Inter-Forge v0.2.5
Tinker Mode
Added a developer bypass mode so pipeline stages can be tested without forcing the full normal progression.